﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace SpaceGame
{
    class Frigate : Ship
    {
        public Frigate(ContentManager content, float rotation, float scale, Vector2 origin)
            : base(content, rotation, scale, origin)
        {
            base.Turrets = new Turret[2];
            base.Turrets[0] = new Turret(content, 0f, 1f, Origin,this);
            base.Turrets[1] = new Turret(content, 0f, 1f, new Vector2(Sprite.Width/2, Sprite.Height/2),this);
        }

        protected override void LoadContent(ContentManager content)
        {
            base.LoadContent(content);
            addSprite(content, "sprites/ships/testshipsprite", "frigate");
        }
    }

        

}
